![GitHub - Pauan/blender-rigid-body-bones: Blender Addon which adds rigid body / spring physics to bones GitHub - Pauan/blender-rigid-body-bones: Blender Addon which adds rigid body / spring physics to bones](https://raw.githubusercontent.com/Pauan/blender-rigid-body-bones/master/Simple.gif)
GitHub - Pauan/blender-rigid-body-bones: Blender Addon which adds rigid body / spring physics to bones
![A few questions: Why does the unreal skeleton (left) have bones facing like this? Is there an easy way to change the orientation of my bones? Should I just use skeleton retargeting? A few questions: Why does the unreal skeleton (left) have bones facing like this? Is there an easy way to change the orientation of my bones? Should I just use skeleton retargeting?](https://external-preview.redd.it/21WjheBTBm7y34CBZS8Am_kpGYjVs7LzwutClh2C6GY.png?auto=webp&s=2630d42477b19685272aed38438d3fd951fe78ca)
A few questions: Why does the unreal skeleton (left) have bones facing like this? Is there an easy way to change the orientation of my bones? Should I just use skeleton retargeting?
![For skeletons with complex constraints, some bones do not follow parent bone transforms in time - User Feedback - Developer Forum For skeletons with complex constraints, some bones do not follow parent bone transforms in time - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/original/3X/3/8/3878ef8e63a674bd844c1279890b99f9f10c76e5.jpeg)